Thirsty Puppy
Environment Design
2026

Threshold

Stage design exploration

Environment Designer  ·  TouchDesigner / Unreal Engine

The concept started with the idea of using a stage as a frame for a landscape rather than as the subject itself. Something that sat in front of the mountain and the setting sun and turned the vista into something you were meant to look through. Lighting in this environment was controlled by TouchDesigner over OSC, to react to the audio in real-time.