Thirsty Puppy

About Me

I am an experience designer that loves music and wine. My multidisciplinary curiosity in design created a path of open exploration eventually leading to creative technologies. I am driven by the need to understand stimuli, the things we touch, see, listen to, smell and taste. The act of chasing something I don't fully understand excites me.

I spent three years freelancing through my Bachelor's degree before co-founding a production and marketing agency for personal brands. That work brought me into wine and, through the influence of a passionate educator, into the experience behind wine education.

The wine education tools are part of something larger. Terroirs, Lineage Lab, and Pourfolio are early steps toward building the educational infrastructure that wine as a subject deserves. But they sit alongside work in real-time graphics, environment design, label design, and product visualization, because the same question runs through all of it: does the medium match what you're trying to communicate?

On the generative media side I use TouchDesigner to explore sensor inputs, procedural systems, and biometric data streams. On the product art direction side I work from brief to label to 3D render, using Illustrator and Blender to close the gap between concept and how something actually looks in the world. The environment design work comes from events and live experiences where digital visualizations of spatial and visual design allow for better physical performances.

I'm currently based in Berlin, Germany, studying Visual and Experience Design at the University of Europe for Applied Sciences in Potsdam to go deeper into product, spatial and experience design. I'm open to werkstudent positions, collaborations, and conversations about interesting problems.