Thirsty Puppy
Environment Design
2025

Ruins

Stage design exploration

Environment Designer  ·  TouchDesigner / Unreal Engine

I wanted to build a space that felt like a cave that had ruins inside it, somewhere an artist could perform but also a place people could move through, with corridors and corners where light filled the space only if the music allowed. The art direction in Unreal Engine was about how light behaved structurally: which surfaces caught it, which stayed dark, where the geometry created enough depth that the light had somewhere to travel before it hit anything.