Thirsty Puppy
Environment Design
2025

Redline

Stage design exploration

Environment Designer  ·  TouchDesigner / Unreal Engine

The visuals came first, built in TouchDesigner. Once that was running the way I wanted, I connected MagicQ to Unreal Engine over DMX so the lighting in the environment could be operated as a live performance rather than programmed as a sequence. The last stage was performing the light show in sync with the music.